namespace ActionRPG.Interfaces
{
public enum InteractionType { Press, Hold }
///
/// Implement this on any object the player can interact with (doors, chests, NPCs, etc.).
///
public interface IInteractable
{
/// Whether this object requires a tap (Press) or a held input (Hold).
InteractionType InteractionType { get; }
/// Called when the player confirms an interaction.
void Interact();
/// Called when the player's raycast enters range of this object.
void OnFocused();
/// Called when the player's raycast leaves this object.
void OnLostFocus();
}
}