Working on combat and movement, added is basic animations
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File diff suppressed because one or more lines are too long
@@ -188,8 +188,8 @@ VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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@@ -232,8 +232,8 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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RenderFocusRule=NavigationOnly
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HardwareCursors=((None, (CursorPath="Default")))
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SoftwareCursors=()
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HardwareCursors=()
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SoftwareCursors=((Default, "/Game/Blueprint/WBP_Cursor.WBP_Cursor_C"),(Hand, "/Game/Blueprint/WBP_Cursor_Interact.WBP_Cursor_Interact_C"),(Crosshairs, "/Game/Blueprint/WBP_Cursor_Interact_Attack.WBP_Cursor_Interact_Attack_C"))
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ApplicationScale=1.000000
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UIScaleRule=ShortestSide
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CustomScalingRuleClass=None
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