Working on combat and movement, added is basic animations

This commit is contained in:
2025-12-12 16:16:47 +00:00
parent c2aaca9381
commit 33cd79c962
168 changed files with 15712 additions and 740 deletions

File diff suppressed because one or more lines are too long

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@@ -188,8 +188,8 @@ VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
@@ -232,8 +232,8 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
HardwareCursors=((None, (CursorPath="Default")))
SoftwareCursors=()
HardwareCursors=()
SoftwareCursors=((Default, "/Game/Blueprint/WBP_Cursor.WBP_Cursor_C"),(Hand, "/Game/Blueprint/WBP_Cursor_Interact.WBP_Cursor_Interact_C"),(Crosshairs, "/Game/Blueprint/WBP_Cursor_Interact_Attack.WBP_Cursor_Interact_Attack_C"))
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None