Working on combat and movement, added is basic animations
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Content/Animations/BS_UnitMovement.uasset
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Content/Animations/BS_UnitMovement.uasset
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Content/Animations/Lite Sword and Shield Pack/draw sword 1.fbx
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Content/Animations/Lite Sword and Shield Pack/draw sword 1.fbx
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Content/Animations/Lite Sword and Shield Pack/sheath sword 1.fbx
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Content/Animations/Lite Sword and Shield Pack/sheath sword 1.fbx
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Content/Animations/Lite_Sword_and_Shield_Pack/AM_Attack.uasset
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Content/Animations/Lite_Sword_and_Shield_Pack/AM_Attack.uasset
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Content/Animations/Lite_Sword_and_Shield_Pack/AM_Death.uasset
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Content/Animations/Lite_Sword_and_Shield_Pack/AM_Death.uasset
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Content/Blueprint/ABP_Unit.uasset
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Content/Blueprint/ABP_Unit.uasset
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Content/Blueprint/BP_Enemy.uasset
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Content/Blueprint/BP_NPC.uasset
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Content/Blueprint/E_Classification.uasset
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Content/Blueprint/E_Classification.uasset
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Content/Blueprint/E_NPCAttitude.uasset
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Content/Blueprint/E_NPCAttitude.uasset
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Content/Blueprint/E_NPCClass.uasset
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Content/Blueprint/E_NPCClass.uasset
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Content/Blueprint/E_NPCWeapon.uasset
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Content/Blueprint/E_NPCWeapon.uasset
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Content/Blueprint/S_CombatStats.uasset
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Content/Blueprint/WBP_Cursor.uasset
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Content/Blueprint/WBP_Cursor.uasset
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Content/Blueprint/WBP_Cursor_Interact.uasset
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Content/Blueprint/WBP_Cursor_Interact.uasset
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Content/Blueprint/WBP_Cursor_Interact_Attack.uasset
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Content/Blueprint/WBP_Cursor_Interact_Attack.uasset
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Content/Exports/M_Character_Knight_Black.uasset
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Content/Exports/M_Character_Knight_Black.uasset
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Content/Exports/M_Character_Knight_Blue.uasset
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Content/Exports/M_Character_Knight_Blue.uasset
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Content/Exports/SK_Character_Soldier_02.FBX
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Content/Exports/SK_Character_Soldier_02.FBX
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Content/Exports/SK_Character_Soldier_02.uasset
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Content/Exports/SK_Character_Soldier_02.uasset
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Content/Exports/SK_Character_Soldier_02_PhysicsAsset.uasset
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Content/Exports/SK_Character_Soldier_02_PhysicsAsset.uasset
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