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2026-07-16 21:49:59 +01:00
using System;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal interface IMeshPreviewBehaviour
{
float GetWeightMapOpacity(SpriteCache sprite);
bool DrawWireframe(SpriteCache sprite);
bool Overlay(SpriteCache sprite);
bool OverlayWireframe(SpriteCache sprite);
}
}