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2026-07-16 21:49:59 +01:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.Animation.SpriteLibraryEditor
{
internal enum SpriteSourceType
{
Sprite,
Psb
}
internal struct DragAndDropData
{
public SpriteSourceType spriteSourceType;
public string name;
public List<Sprite> sprites;
}
}