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2026-07-16 21:49:59 +01:00
namespace UnityEngine.U2D.Animation
{
// Component to store id of a SpriteBone so that it can be bind back when needed
[AddComponentMenu("")]
internal class Bone : MonoBehaviour
{
[SerializeField]
[HideInInspector]
string m_Guid;
public string guid
{
get => m_Guid;
set => m_Guid = value;
}
}
}