26 lines
752 B
C#
26 lines
752 B
C#
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using System;
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namespace Unity.CodeEditor.Document
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{
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internal class DocumentChangedEventArgs : EventArgs
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{
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/// <summary>
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/// Gets the old TextDocument.
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/// </summary>
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internal TextDocument OldDocument { get; private set; }
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/// <summary>
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/// Gets the new TextDocument.
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/// </summary>
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internal TextDocument NewDocument { get; private set; }
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/// <summary>
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/// Provides data for the <see cref="ITextEditorComponent.DocumentChanged"/> event.
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/// </summary>
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internal DocumentChangedEventArgs(TextDocument oldDocument, TextDocument newDocument)
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{
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OldDocument = oldDocument;
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NewDocument = newDocument;
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}
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}
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}
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