85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
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using System;
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using UnityEditor;
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using Codice.Client.Common.EventTracking;
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using Plugins.PlasticSCM.Editor.Diff;
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using Unity.PlasticSCM.Editor.CloudDrive;
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using Unity.PlasticSCM.Editor.Views.BranchExplorer;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class ShowWindow
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{
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// This legacy method is kept for backward compatibility with the Build Automation package
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// (it was the only method up to com.unity.collab-proxy "2.8.2")
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// UUM-115391 "Failed to open UVCS Window" error is thrown [...] settings in Build Profiles
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internal static UVCSWindow Plastic()
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{
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return UVCS();
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}
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internal static UVCSWindow UVCS()
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{
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UVCSWindow window = EditorWindow.GetWindow<UVCSWindow>(
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UnityConstants.UVCS_WINDOW_TITLE,
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true,
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mConsoleWindowType,
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mProjectBrowserType);
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window.titleContent.image = UVCSPlugin.Instance.GetPluginStatusIcon();
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return window;
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}
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internal static BranchExplorerWindow BranchExplorer()
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{
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TrackFeatureUseEvent.For(
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PlasticGui.Plastic.API.GetRepositorySpec(
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FindWorkspace.InfoForApplicationPath(
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ApplicationDataPath.Get(), PlasticGui.Plastic.API)),
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TrackFeatureUseEvent.Features.UnityPackage.OpenBranchExplorerView);
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BranchExplorerWindow window = EditorWindow.GetWindow<BranchExplorerWindow>(
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UnityConstants.BREX_WINDOW_TITLE,
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true,
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mGameViewType);
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window.titleContent.image = Images.GetBranchExplorerIcon();
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return window;
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}
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internal static CloudDriveWindow CloudDrive()
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{
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CloudDriveWindow window = EditorWindow.GetWindow<CloudDriveWindow>(
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UnityConstants.CloudDrive.WINDOW_TITLE,
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true,
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mConsoleWindowType,
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mProjectBrowserType);
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window.titleContent.image = Images.GetCloudDriveViewIcon();
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return window;
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}
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internal static DiffWindow Diff()
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{
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DiffWindow window = EditorWindow.GetWindow<DiffWindow>(
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UnityConstants.DIFF_WINDOW_TITLE,
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true,
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mGameViewType);
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return window;
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}
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static Type mConsoleWindowType = typeof(EditorWindow).
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Assembly.GetType("UnityEditor.ConsoleWindow");
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static Type mProjectBrowserType = typeof(EditorWindow).
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Assembly.GetType("UnityEditor.ProjectBrowser");
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static Type mGameViewType = typeof(EditorWindow).
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Assembly.GetType("UnityEditor.GameView");
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}
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}
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