45 lines
1.9 KiB
C#
45 lines
1.9 KiB
C#
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// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using Unity.CodeEditor.Text;
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namespace Unity.CodeEditor.Rendering
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{
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internal sealed class SimpleTextSource : TextFormatter.ITextSource
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{
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private readonly string _text;
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private readonly TextParagraphProperties _properties;
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internal SimpleTextSource(string text, TextParagraphProperties properties)
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{
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_text = text;
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_properties = properties;
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}
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public TextRun GetTextRun(int textSourceCharacterIndex)
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{
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if (textSourceCharacterIndex < _text.Length)
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return new StringTextRun(
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_text.Substring(textSourceCharacterIndex,
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_text.Length - textSourceCharacterIndex), _properties);
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return new TextEndOfParagraph(1, _properties);
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}
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}
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}
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