52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
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using UnityEditor;
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#if !UNITY_6000_3_OR_NEWER
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using SplitterState = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.SplitterState;
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#endif
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class SplitterSettings
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{
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internal static float[] Load(
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string settingName,
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float[] defaultValue)
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{
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float leftValue = EditorPrefs.GetFloat(
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GetSettingKey(settingName, false),
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defaultValue[0]);
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float rightValue = EditorPrefs.GetFloat(
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GetSettingKey(settingName, true),
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defaultValue[1]);
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return new float [] { leftValue, rightValue };
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}
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internal static void Save(
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SplitterState splitterState,
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string settingName)
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{
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float[] relativeSizes = splitterState.relativeSizes;
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EditorPrefs.SetFloat(
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GetSettingKey(settingName, false),
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relativeSizes[0]);
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EditorPrefs.SetFloat(
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GetSettingKey(settingName, true),
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relativeSizes[1]);
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}
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static string GetSettingKey(string settingName, bool isRight)
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{
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return string.Format(
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settingName,
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PlayerSettings.productGUID,
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isRight ? RIGHT_SPLITTER_KEY_SUFFIX : LEFT_SPLITTER_KEY_SUFFIX);
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}
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static string LEFT_SPLITTER_KEY_SUFFIX = "LeftSplitter";
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static string RIGHT_SPLITTER_KEY_SUFFIX = "RightSplitter";
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}
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}
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