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BookRPG/Library/PackageCache/com.unity.render-pipelines.core@6f62546dd936/Runtime/Sampling/SamplingResources.hlsl

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2026-07-16 21:49:59 +01:00
#ifndef _SAMPLING_SAMPLINGRESOURCES_HLSL_
#define _SAMPLING_SAMPLINGRESOURCES_HLSL_
Texture2D<float> _SobolScramblingTile;
Texture2D<float> _SobolRankingTile;
Texture2D<float2> _SobolOwenScrambledSequence;
StructuredBuffer<uint> _SobolMatricesBuffer;
#endif