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BookRPG/Library/PackageCache/com.unity.collab-proxy@0b1559bcd34e/Editor/AssetsUtils/ProjectPath.cs

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2026-07-16 21:49:59 +01:00
using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string Get()
{
return Path.GetDirectoryName(AssetsPath.GetFullPath.ForPath(
ApplicationDataPath.Get()));
}
}
}