Continue with Chapter 2
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|
||||
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text: Move towards the front gate and get inside
|
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|
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|
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|
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|
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|
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|
||||
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|
||||
it groans before cracking round '
|
||||
it groans before cracking round and the gate opens slowly with a loud groan '
|
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|
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|
||||
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|
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|
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|
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|
||||
text: Straight on as they are probably in the castle itself
|
||||
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|
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|
||||
text: Right is as good an option as any
|
||||
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|
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text: Take the door to the left, you can hear some faint noises, you also
|
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|
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|
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text: Walk straight on, they must be deeper into the castle
|
||||
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|
||||
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|
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text: The doorway to the right smells of damp, I wonder if this is where
|
||||
the dungeon is
|
||||
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|
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||||
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|
||||
text: You stop also immediately as you walk through the central door, you
|
||||
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|
||||
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|
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|
||||
text: '*clink* *clink*'
|
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|
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|
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|
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towards your weapon.
|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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text: With each step you wince as your footsteps carry thrughout the corridor
|
||||
as if you are an ogre.
|
||||
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|
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
rooms
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
text: You spot a man standing over a small flame with a small hammer in one
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
text: You have the element of surprise, how do you act?
|
||||
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||||
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||||
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||||
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||||
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||||
text: Take the torch
|
||||
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||||
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||||
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||||
text: Leave the torch
|
||||
--- !u!114 &7458988891787200948
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||||
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||||
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||||
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||||
text: Narrator
|
||||
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|
||||
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|
||||
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|
||||
is coming.
|
||||
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|
||||
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|
||||
text: You have heard about this castle and the stories are not the nicest but
|
||||
the reward has been playing around in your mind and the temptation is too
|
||||
strong.
|
||||
- id: 3
|
||||
language: en
|
||||
text: You notice a person move on the castle wall, it seems they are cautious
|
||||
and perhaps aware of someone coming.
|
||||
- id: 4
|
||||
language: en
|
||||
text: As you look back down you notice a small crack in the wall, small enough
|
||||
to get inside unnoticed.
|
||||
- id: 5
|
||||
language: en
|
||||
text: Move towards the front gate and get inside
|
||||
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|
||||
language: en
|
||||
text: Enter through the small crack in the wall.
|
||||
- id: 7
|
||||
language: en
|
||||
text: As you approach the main gate, you notice the air is still and there
|
||||
is no real noise, is it too late to turn back?
|
||||
- id: 8
|
||||
language: en
|
||||
text: 'The key slides into the gate''s lock with a click and as it is turned,
|
||||
it groans before cracking round '
|
||||
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|
||||
language: en
|
||||
text: 'The key slides into the gate''s lock with a click and as it is turned,
|
||||
it groans before cracking round and the gate opens slowly with a loud groan '
|
||||
- id: 10
|
||||
language: en
|
||||
text: You enter a courtyard with 3 doorways to go through, there appears to
|
||||
be no markings or any directions about
|
||||
- id: 11
|
||||
language: en
|
||||
text: 'Go left '
|
||||
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|
||||
language: en
|
||||
text: Straight on as they are probably in the castle itself
|
||||
- id: 13
|
||||
language: en
|
||||
text: Right is as good an option as any
|
||||
- id: 14
|
||||
language: en
|
||||
text: Take the door to the left, you can hear some faint noises, you also notice
|
||||
some faded footprints in the dust
|
||||
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|
||||
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|
||||
text: Walk straight on, they must be deeper into the castle
|
||||
- id: 16
|
||||
language: en
|
||||
text: The doorway to the right smells of damp, I wonder if this is where the
|
||||
dungeon is
|
||||
- id: 17
|
||||
language: en
|
||||
text: You stop also immediately as you walk through the central door, you can
|
||||
hear something faintly.
|
||||
- id: 18
|
||||
language: en
|
||||
text: '*clink* *clink*'
|
||||
- id: 19
|
||||
language: en
|
||||
text: Sounds like metal hitting metal, your back stiffens and your hand drifts
|
||||
towards your weapon.
|
||||
- id: 20
|
||||
language: en
|
||||
text: Push forward, I am ready for whatever is waiting for me.
|
||||
- id: 21
|
||||
language: en
|
||||
text: I might check the other doorways before I continue.
|
||||
- id: 22
|
||||
language: en
|
||||
text: "You step forward bracing yourself for whatever waits for you at the
|
||||
end of this corridor.\t"
|
||||
- id: 23
|
||||
language: en
|
||||
text: With each step you wince as your footsteps carry thrughout the corridor
|
||||
as if you are an ogre.
|
||||
- id: 24
|
||||
language: en
|
||||
text: You notice a wall torch has become loose and fallen off it's mount, while
|
||||
it is plenty light now, it could be worth taking in case it is needed later.
|
||||
- id: 25
|
||||
language: en
|
||||
text: Take the torch
|
||||
- id: 26
|
||||
language: en
|
||||
text: Leave the torch
|
||||
- id: 27
|
||||
language: en
|
||||
text: You continue forward and notice a light emerging from one of the further
|
||||
rooms
|
||||
- id: 28
|
||||
language: en
|
||||
text: As you walk towards the door your grip tightens on your weapons
|
||||
- id: 29
|
||||
language: en
|
||||
text: You spot a man standing over a small flame with a small hammer in one
|
||||
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|
||||
- id: 30
|
||||
language: en
|
||||
text: You spot a man standing over a small flame with a small hammer in one
|
||||
hand and small sword in the other
|
||||
- id: 31
|
||||
language: en
|
||||
text: You have the element of surprise, how do you act?
|
||||
|
||||
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22
Assets/Inventory/Torch.asset
Normal file
22
Assets/Inventory/Torch.asset
Normal file
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8
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8
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Reference in New Issue
Block a user