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id: 7 attachedIds: 05000000 ownerId: 6 connectionType: 1 outputs: - id: 8 attachedIds: 1b000000 ownerId: 6 connectionType: 1 width: 268 height: 170 xPosition: 4159.6216 yPosition: 44.934784 items: - rid: 8705575027326845269 - rid: 8705575027326845270 characterName: Narrator icon: - rid: 8705575027326845246 type: {class: CompareNumbersNode, ns: EasyTalk.Nodes.Logic, asm: games.okitoki.EasyTalk} data: nodeId: 12 name: COMPARE NUMBERS nodeType: 21 inputs: - id: 13 attachedIds: 21000000 ownerId: 12 connectionType: 1 - id: 14 attachedIds: 20000000 ownerId: 12 connectionType: 8 - id: 15 attachedIds: ownerId: 12 connectionType: 8 outputs: - id: 16 attachedIds: ownerId: 12 connectionType: 2 - id: 17 attachedIds: 2f000000 ownerId: 12 connectionType: 10 - id: 18 attachedIds: 35000000 ownerId: 12 connectionType: 11 width: 230 height: 154 xPosition: 4745.6216 yPosition: 131.93478 comparisonType: 4 valueA: valueB: 2 - rid: 8705575027326845247 type: {class: TriggerScriptNode, ns: EasyTalk.Nodes.Logic, asm: games.okitoki.EasyTalk} data: nodeId: 26 name: TRIGGER nodeType: 8 inputs: - id: 27 attachedIds: 08000000 ownerId: 26 connectionType: 1 - id: 28 attachedIds: ownerId: 26 connectionType: 5 - id: 29 attachedIds: ownerId: 26 connectionType: 9 - id: 30 attachedIds: ownerId: 26 connectionType: 9 - id: 31 attachedIds: ownerId: 26 connectionType: 9 outputs: - id: 32 attachedIds: 0e000000 ownerId: 26 connectionType: 8 - id: 33 attachedIds: 0d000000 ownerId: 26 connectionType: 1 width: 220 height: 320 xPosition: 4481.6216 yPosition: -71.065216 triggeredClassName: Player triggeredMethodName: GetSkillLevel methodSignature: GetSkillLevel(string):int parameterTypes: - string parameterValues: - Perception triggerType: 0 objectTagOrName: - rid: 8705575027326845248 type: {class: ConversationNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 46 name: CONVERSATION nodeType: 3 inputs: - id: 47 attachedIds: 11000000 ownerId: 46 connectionType: 1 outputs: - id: 48 attachedIds: 61000000 ownerId: 46 connectionType: 1 width: 268 height: 226 xPosition: 5002.6216 yPosition: 182.93478 items: - rid: 8705575027326845271 - rid: 8705575027326845272 characterName: Narrator icon: - rid: 8705575027326845249 type: {class: OptionNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 52 name: OPTION nodeType: 4 inputs: - id: 53 attachedIds: 12000000 ownerId: 52 connectionType: 1 - id: 54 attachedIds: ownerId: 52 connectionType: 7 - id: 56 attachedIds: 43000000 ownerId: 52 connectionType: 7 outputs: - id: 55 attachedIds: 7d000000 ownerId: 52 connectionType: 1 - id: 57 attachedIds: ownerId: 52 connectionType: 1 width: 228 height: 215 xPosition: 5375.6216 yPosition: -2.065216 items: - rid: 8705575027326845273 - rid: 8705575027326845274 - rid: 8705575027326845250 type: {class: OptionModifierNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 63 name: OPTION_FILTER nodeType: 13 inputs: - id: 64 attachedIds: ownerId: 63 connectionType: 5 - id: 65 attachedIds: ownerId: 63 connectionType: 2 - id: 66 attachedIds: ownerId: 63 connectionType: 2 outputs: - id: 67 attachedIds: 38000000 ownerId: 63 connectionType: 7 width: 150 height: 145 xPosition: 5033.6216 yPosition: -26.565216 isDisplayed: 0 isSelectable: 0 - rid: 8705575027326845251 type: {class: OptionNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 96 name: OPTION nodeType: 4 inputs: - id: 97 attachedIds: 30000000 ownerId: 96 connectionType: 1 - id: 98 attachedIds: ownerId: 96 connectionType: 7 - id: 99 attachedIds: ownerId: 96 connectionType: 7 outputs: - id: 100 attachedIds: 7d000000 ownerId: 96 connectionType: 1 - id: 101 attachedIds: ownerId: 96 connectionType: 1 width: 228 height: 215 xPosition: 5372.6216 yPosition: 232.93478 items: - rid: 8705575027326845275 - rid: 8705575027326845276 - rid: 8705575027326845252 type: {class: ConversationNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 124 name: CONVERSATION nodeType: 3 inputs: - id: 125 attachedIds: 3700000064000000 ownerId: 124 connectionType: 1 outputs: - id: 126 attachedIds: c6000000 ownerId: 124 connectionType: 1 width: 268 height: 256 xPosition: 5741.924 yPosition: 52.816284 items: - rid: 8705575027326845277 - rid: 8705575027326845278 - rid: 8705575027326845279 characterName: Narrator icon: - rid: 8705575027326845253 type: {class: CompareNumbersNode, ns: EasyTalk.Nodes.Logic, asm: games.okitoki.EasyTalk} data: nodeId: 190 name: COMPARE NUMBERS nodeType: 21 inputs: - id: 191 attachedIds: cc000000 ownerId: 190 connectionType: 1 - id: 192 attachedIds: cb000000 ownerId: 190 connectionType: 8 - id: 193 attachedIds: ownerId: 190 connectionType: 8 outputs: - id: 194 attachedIds: ownerId: 190 connectionType: 2 - id: 195 attachedIds: 44010000 ownerId: 190 connectionType: 10 - id: 196 attachedIds: 10010000 ownerId: 190 connectionType: 11 width: 230 height: 154 xPosition: 6375.03 yPosition: 260.48468 comparisonType: 4 valueA: valueB: 2 - rid: 8705575027326845254 type: {class: TriggerScriptNode, ns: EasyTalk.Nodes.Logic, asm: games.okitoki.EasyTalk} data: nodeId: 197 name: TRIGGER nodeType: 8 inputs: - id: 198 attachedIds: 7e00000093010000 ownerId: 197 connectionType: 1 - id: 199 attachedIds: ownerId: 197 connectionType: 5 - id: 200 attachedIds: ownerId: 197 connectionType: 9 - id: 201 attachedIds: ownerId: 197 connectionType: 9 - id: 202 attachedIds: ownerId: 197 connectionType: 9 outputs: - id: 203 attachedIds: c0000000 ownerId: 197 connectionType: 8 - id: 204 attachedIds: bf000000 ownerId: 197 connectionType: 1 width: 220 height: 320 xPosition: 6081.53 yPosition: 44.297195 triggeredClassName: Player triggeredMethodName: GetSkillLevel methodSignature: GetSkillLevel(string):int parameterTypes: - string parameterValues: - Perception triggerType: 0 objectTagOrName: - rid: 8705575027326845255 type: {class: OptionNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 271 name: OPTION nodeType: 4 inputs: - id: 272 attachedIds: c4000000 ownerId: 271 connectionType: 1 - id: 273 attachedIds: ownerId: 271 connectionType: 7 - id: 274 attachedIds: ownerId: 271 connectionType: 7 - id: 337 attachedIds: ownerId: 271 connectionType: 7 outputs: - id: 275 attachedIds: 54010000 ownerId: 271 connectionType: 1 - id: 276 attachedIds: 57010000 ownerId: 271 connectionType: 1 - id: 338 attachedIds: 68010000 ownerId: 271 connectionType: 1 width: 228 height: 253 xPosition: 6658.943 yPosition: 336.4782 items: - rid: 8705575027326845280 - rid: 8705575027326845281 - rid: 8705575027326845282 - rid: 8705575027326845256 type: {class: OptionNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 323 name: OPTION nodeType: 4 inputs: - id: 324 attachedIds: c3000000 ownerId: 323 connectionType: 1 - id: 325 attachedIds: ownerId: 323 connectionType: 7 - id: 326 attachedIds: ownerId: 323 connectionType: 7 - id: 335 attachedIds: ownerId: 323 connectionType: 7 outputs: - id: 327 attachedIds: 54010000 ownerId: 323 connectionType: 1 - id: 328 attachedIds: 57010000 ownerId: 323 connectionType: 1 - id: 336 attachedIds: 68010000 ownerId: 323 connectionType: 1 width: 228 height: 253 xPosition: 6663.943 yPosition: 54.22821 items: - rid: 8705575027326845283 - rid: 8705575027326845284 - rid: 8705575027326845285 - rid: 8705575027326845257 type: {class: ConversationNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 339 name: CONVERSATION nodeType: 3 inputs: - id: 340 attachedIds: 1301000047010000 ownerId: 339 connectionType: 1 outputs: - id: 341 attachedIds: ownerId: 339 connectionType: 1 width: 268 height: 140 xPosition: 7066.943 yPosition: -55.77179 items: - rid: 8705575027326845286 characterName: Narrator icon: - rid: 8705575027326845258 type: {class: ConversationNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 342 name: CONVERSATION nodeType: 3 inputs: - id: 343 attachedIds: 1401000048010000 ownerId: 342 connectionType: 1 outputs: - id: 344 attachedIds: 8d010000 ownerId: 342 connectionType: 1 width: 268 height: 200 xPosition: 7057.943 yPosition: 332.2282 items: - rid: 8705575027326845287 - rid: 8705575027326845288 - rid: 8705575027326845289 characterName: Narrator icon: - rid: 8705575027326845259 type: {class: ConversationNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 359 name: CONVERSATION nodeType: 3 inputs: - id: 360 attachedIds: 5201000050010000 ownerId: 359 connectionType: 1 outputs: - id: 361 attachedIds: ownerId: 359 connectionType: 1 width: 268 height: 140 xPosition: 7060.943 yPosition: 633.2282 items: - rid: 8705575027326845290 characterName: icon: - rid: 8705575027326845260 type: {class: OptionNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 396 name: OPTION nodeType: 4 inputs: - id: 397 attachedIds: 58010000 ownerId: 396 connectionType: 1 - id: 399 attachedIds: ownerId: 396 connectionType: 7 - id: 400 attachedIds: ownerId: 396 connectionType: 7 outputs: - id: 402 attachedIds: be010000 ownerId: 396 connectionType: 1 - id: 403 attachedIds: c6000000 ownerId: 396 connectionType: 1 width: 228 height: 231 xPosition: 7362.943 yPosition: 318.72818 items: - rid: 8705575027326845291 - rid: 8705575027326845292 - rid: 8705575027326845261 type: {class: ConversationNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 445 name: CONVERSATION nodeType: 3 inputs: - id: 446 attachedIds: 92010000 ownerId: 445 connectionType: 1 outputs: - id: 447 attachedIds: e7010000 ownerId: 445 connectionType: 1 width: 268 height: 200 xPosition: 7627.4165 yPosition: 375.03723 items: - rid: 8705575027326845293 - rid: 8705575027326845294 - rid: 8705575027326845295 characterName: Narrator icon: - rid: 8705575027326845262 type: {class: OptionNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 486 name: OPTION nodeType: 4 inputs: - id: 487 attachedIds: bf010000 ownerId: 486 connectionType: 1 - id: 488 attachedIds: ownerId: 486 connectionType: 7 - id: 489 attachedIds: ownerId: 486 connectionType: 7 outputs: - id: 490 attachedIds: f3010000 ownerId: 486 connectionType: 1 - id: 491 attachedIds: 0e020000 ownerId: 486 connectionType: 1 width: 228 height: 138.20001 xPosition: 7939.359 yPosition: 384.96323 items: - rid: 8705575027326845296 - rid: 8705575027326845297 - rid: 8705575027326845263 type: {class: TriggerScriptNode, ns: EasyTalk.Nodes.Logic, asm: games.okitoki.EasyTalk} data: nodeId: 498 name: TRIGGER nodeType: 8 inputs: - id: 499 attachedIds: ea010000 ownerId: 498 connectionType: 1 - id: 500 attachedIds: ownerId: 498 connectionType: 5 - id: 501 attachedIds: ownerId: 498 connectionType: 8 - id: 502 attachedIds: ownerId: 498 connectionType: 9 - id: 503 attachedIds: ownerId: 498 connectionType: 9 outputs: - id: 504 attachedIds: ownerId: 498 connectionType: 2 - id: 505 attachedIds: 0e020000 ownerId: 498 connectionType: 1 width: 220 height: 320.0005 xPosition: 8230.159 yPosition: 300.9632 triggeredClassName: Inventory triggeredMethodName: AddItem methodSignature: AddItem(string,int):bool parameterTypes: - string - int parameterValues: - Torch - 1 triggerType: 0 objectTagOrName: - rid: 8705575027326845264 type: {class: ConversationNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 525 name: CONVERSATION nodeType: 3 inputs: - id: 526 attachedIds: f9010000eb010000 ownerId: 525 connectionType: 1 outputs: - id: 527 attachedIds: 54020000 ownerId: 525 connectionType: 1 width: 268 height: 174 xPosition: 8480.559 yPosition: 306.16324 items: - rid: 8705575027326845298 - rid: 8705575027326845299 characterName: Narrator icon: - rid: 8705575027326845265 type: {class: CompareNumbersNode, ns: EasyTalk.Nodes.Logic, asm: games.okitoki.EasyTalk} data: nodeId: 588 name: COMPARE NUMBERS nodeType: 21 inputs: - id: 589 attachedIds: 5a020000 ownerId: 588 connectionType: 1 - id: 590 attachedIds: 59020000 ownerId: 588 connectionType: 8 - id: 591 attachedIds: ownerId: 588 connectionType: 8 outputs: - id: 592 attachedIds: ownerId: 588 connectionType: 2 - id: 593 attachedIds: 76020000 ownerId: 588 connectionType: 10 - id: 594 attachedIds: ownerId: 588 connectionType: 11 width: 230 height: 154 xPosition: 9045.66 yPosition: 581.40955 comparisonType: 4 valueA: valueB: 3 - rid: 8705575027326845266 type: {class: TriggerScriptNode, ns: EasyTalk.Nodes.Logic, asm: games.okitoki.EasyTalk} data: nodeId: 595 name: TRIGGER nodeType: 8 inputs: - id: 596 attachedIds: 0f020000 ownerId: 595 connectionType: 1 - id: 597 attachedIds: ownerId: 595 connectionType: 5 - id: 598 attachedIds: ownerId: 595 connectionType: 9 - id: 599 attachedIds: ownerId: 595 connectionType: 9 - id: 600 attachedIds: ownerId: 595 connectionType: 9 outputs: - id: 601 attachedIds: 4e020000 ownerId: 595 connectionType: 8 - id: 602 attachedIds: 4d020000 ownerId: 595 connectionType: 1 width: 220 height: 320 xPosition: 8803.16 yPosition: 361.22205 triggeredClassName: Player triggeredMethodName: GetSkillLevel methodSignature: GetSkillLevel(string):int parameterTypes: - string parameterValues: - Stealth triggerType: 0 objectTagOrName: - rid: 8705575027326845267 type: {class: ConversationNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 629 name: CONVERSATION nodeType: 3 inputs: - id: 630 attachedIds: 51020000 ownerId: 629 connectionType: 1 outputs: - id: 631 attachedIds: 93020000 ownerId: 629 connectionType: 1 width: 268 height: 174 xPosition: 9290.91 yPosition: 394.3158 items: - rid: 8705575027326845300 - rid: 8705575027326845301 characterName: Narrator icon: - rid: 8705575027326845268 type: {class: OptionNode, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: nodeId: 658 name: OPTION nodeType: 4 inputs: - id: 659 attachedIds: 77020000 ownerId: 658 connectionType: 1 - id: 660 attachedIds: ownerId: 658 connectionType: 7 - id: 661 attachedIds: ownerId: 658 connectionType: 7 outputs: - id: 662 attachedIds: ownerId: 658 connectionType: 1 - id: 663 attachedIds: ownerId: 658 connectionType: 1 width: 228 height: 138.20001 xPosition: 9583.227 yPosition: 416.57587 items: - rid: 8705575027326845302 - rid: 8705575027326845303 - rid: 8705575027326845269 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You approach the castle slowly, at least the rain has stopped and morning is coming. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845270 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You have heard about this castle and the stories are not the nicest but the reward has been playing around in your mind and the temptation is too strong. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845271 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You notice a person move on the castle wall, it seems they are cautious and perhaps aware of someone coming. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845272 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: As you look back down you notice a small crack in the wall, small enough to get inside unnoticed. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845273 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Move towards the front gate and get inside - rid: 8705575027326845274 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Enter through the small crack in the wall. - rid: 8705575027326845275 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Move towards the front gate and get inside - rid: 8705575027326845276 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Enter through the small crack in the wall. - rid: 8705575027326845277 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: As you approach the main gate, you notice the air is still and there is no real noise, is it too late to turn back? audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845278 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: 'The key slides into the gate''s lock with a click and as it is turned, it groans before cracking round and the gate opens slowly with a loud groan ' audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845279 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You enter a courtyard with 3 doorways to go through, there appears to be no markings or any directions about audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845280 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: 'Go left ' - rid: 8705575027326845281 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Straight on as they are probably in the castle itself - rid: 8705575027326845282 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Right is as good an option as any - rid: 8705575027326845283 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Take the door to the left, you can hear some faint noises, you also notice some faded footprints in the dust - rid: 8705575027326845284 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Walk straight on, they must be deeper into the castle - rid: 8705575027326845285 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: The doorway to the right smells of damp, I wonder if this is where the dungeon is - rid: 8705575027326845286 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845287 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You stop also immediately as you walk through the central door, you can hear something faintly. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845288 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: '*clink* *clink*' audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845289 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Sounds like metal hitting metal, your back stiffens and your hand drifts towards your weapon. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845290 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845291 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Push forward, I am ready for whatever is waiting for me. - rid: 8705575027326845292 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: I might check the other doorways before I continue. - rid: 8705575027326845293 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: "You step forward bracing yourself for whatever waits for you at the end of this corridor.\t" audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845294 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: With each step you wince as your footsteps carry thrughout the corridor as if you are an ogre. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845295 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You notice a wall torch has become loose and fallen off it's mount, while it is plenty light now, it could be worth taking in case it is needed later. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845296 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Take the torch - rid: 8705575027326845297 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Leave the torch - rid: 8705575027326845298 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You continue forward and notice a light emerging from one of the further rooms audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845299 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: As you walk towards the door your grip tightens on your weapons audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845300 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You spot a man standing over a small flame with a small hammer in one hand and small sword in the other audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845301 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: You have the element of surprise, how do you act? audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575027326845302 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Take the torch - rid: 8705575027326845303 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Leave the torch --- !u!114 &7458988891787200948 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e5800231a05eaae43b00503881229245, type: 3} m_Name: m_EditorClassIdentifier: games.okitoki.EasyTalk::EasyTalk.Localization.TranslationLibrary originalLanguage: en translationSets: - counter: 32 languageCode: en translations: - id: 0 language: en text: Narrator - id: 1 language: en text: You approach the castle slowly, at least the rain has stopped and morning is coming. - id: 2 language: en text: You have heard about this castle and the stories are not the nicest but the reward has been playing around in your mind and the temptation is too strong. - id: 3 language: en text: You notice a person move on the castle wall, it seems they are cautious and perhaps aware of someone coming. - id: 4 language: en text: As you look back down you notice a small crack in the wall, small enough to get inside unnoticed. - id: 5 language: en text: Move towards the front gate and get inside - id: 6 language: en text: Enter through the small crack in the wall. - id: 7 language: en text: As you approach the main gate, you notice the air is still and there is no real noise, is it too late to turn back? - id: 8 language: en text: 'The key slides into the gate''s lock with a click and as it is turned, it groans before cracking round ' - id: 9 language: en text: 'The key slides into the gate''s lock with a click and as it is turned, it groans before cracking round and the gate opens slowly with a loud groan ' - id: 10 language: en text: You enter a courtyard with 3 doorways to go through, there appears to be no markings or any directions about - id: 11 language: en text: 'Go left ' - id: 12 language: en text: Straight on as they are probably in the castle itself - id: 13 language: en text: Right is as good an option as any - id: 14 language: en text: Take the door to the left, you can hear some faint noises, you also notice some faded footprints in the dust - id: 15 language: en text: Walk straight on, they must be deeper into the castle - id: 16 language: en text: The doorway to the right smells of damp, I wonder if this is where the dungeon is - id: 17 language: en text: You stop also immediately as you walk through the central door, you can hear something faintly. - id: 18 language: en text: '*clink* *clink*' - id: 19 language: en text: Sounds like metal hitting metal, your back stiffens and your hand drifts towards your weapon. - id: 20 language: en text: Push forward, I am ready for whatever is waiting for me. - id: 21 language: en text: I might check the other doorways before I continue. - id: 22 language: en text: "You step forward bracing yourself for whatever waits for you at the end of this corridor.\t" - id: 23 language: en text: With each step you wince as your footsteps carry thrughout the corridor as if you are an ogre. - id: 24 language: en text: You notice a wall torch has become loose and fallen off it's mount, while it is plenty light now, it could be worth taking in case it is needed later. - id: 25 language: en text: Take the torch - id: 26 language: en text: Leave the torch - id: 27 language: en text: You continue forward and notice a light emerging from one of the further rooms - id: 28 language: en text: As you walk towards the door your grip tightens on your weapons - id: 29 language: en text: You spot a man standing over a small flame with a small hammer in one hand and small sword in the other. - id: 30 language: en text: You spot a man standing over a small flame with a small hammer in one hand and small sword in the other - id: 31 language: en text: You have the element of surprise, how do you act?