using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("ScriptablePacker")] [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Runtime")] [assembly: InternalsVisibleTo("Unity.2D.Common.Tests.EditorTests")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Runtime")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")] [assembly: InternalsVisibleTo("Unity.2D.Triangulation.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.2D.Runtime")]