using UnityEngine; using UnityEngine.U2D; using System.Collections.Generic; namespace UnityEngine.U2D.Common.Samples { public class RuntimeSpriteAtlas : MonoBehaviour { // List of Sprites to be packed in Runtime. public List m_RuntimeAtlasedSprites = new List(); public float multiplier = 1; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { SpriteAtlasCommon.CreateSpriteAtlasAtRuntimeDemo("SimpleRuntimeAtlasSample", m_RuntimeAtlasedSprites.ToArray(), TextureFormat.RGBA32, 1024, 1024, multiplier); } // Update is called once per frame void Update() { } } }