// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Diagnostics; namespace Unity.CodeEditor.Document { /// /// A segment that can be put into a . /// /// /// /// A can be stand-alone or part of a . /// If the segment is stored inside a TextSegmentCollection, its Offset and Length will be updated by that collection. /// /// /// When the document changes, the offsets of all text segments in the TextSegmentCollection will be adjusted accordingly. /// Start offsets move like AnchorMovementType.AfterInsertion, /// end offsets move like AnchorMovementType.BeforeInsertion /// (i.e. the segment will always stay as small as possible). /// /// If a document change causes a segment to be deleted completely, it will be reduced to length 0, but segments are /// never automatically removed from the collection. /// Segments with length 0 will never expand due to document changes, and they move as AfterInsertion. /// /// /// Thread-safety: a TextSegmentCollection that is connected to a may only be used on that document's owner thread. /// A disconnected TextSegmentCollection is safe for concurrent reads, but concurrent access is not safe when there are writes. /// Keep in mind that reading the Offset properties of a text segment inside the collection is a read access on the /// collection; and setting an Offset property of a text segment is a write access on the collection. /// /// /// /// /// internal class TextSegment : ISegment { internal ISegmentTree OwnerTree { get; set; } internal TextSegment Left { get; set; } internal TextSegment Right { get; set; } internal TextSegment Parent { get; set; } /// /// The color of the segment in the red/black tree. /// internal bool Color { get; set; } /// /// The "length" of the node (distance to previous node) /// internal int NodeLength { get; set; } /// /// The total "length" of this subtree. /// internal int TotalNodeLength { get; set; } // totalNodeLength = nodeLength + left.totalNodeLength + right.totalNodeLength /// /// The length of the segment (do not confuse with nodeLength). /// internal int SegmentLength { get; set; } /// /// distanceToMaxEnd = Max(segmentLength, /// left.distanceToMaxEnd + left.Offset - Offset, /// left.distanceToMaxEnd + right.Offset - Offset) /// internal int DistanceToMaxEnd { get; set; } int ISegment.Offset => StartOffset; /// /// Gets whether this segment is connected to a TextSegmentCollection and will automatically /// update its offsets. /// protected bool IsConnectedToCollection => OwnerTree != null; /// /// Gets/Sets the start offset of the segment. /// /// /// When setting the start offset, the end offset will change, too: the Length of the segment will stay constant. /// internal int StartOffset { get { // If the segment is not connected to a tree, we store the offset in "nodeLength". // Otherwise, "nodeLength" contains the distance to the start offset of the previous node Debug.Assert(!(OwnerTree == null && Parent != null)); Debug.Assert(!(OwnerTree == null && Left != null)); var n = this; var offset = n.NodeLength; if (n.Left != null) offset += n.Left.TotalNodeLength; while (n.Parent != null) { if (n == n.Parent.Right) { if (n.Parent.Left != null) offset += n.Parent.Left.TotalNodeLength; offset += n.Parent.NodeLength; } n = n.Parent; } return offset; } set { if (value < 0) throw new ArgumentOutOfRangeException(nameof(value), "Offset must not be negative"); if (StartOffset != value) { // need a copy of the variable because ownerTree.Remove() sets this.ownerTree to null var ownerTree = OwnerTree; if (ownerTree != null) { ownerTree.Remove(this); NodeLength = value; ownerTree.Add(this); } else { NodeLength = value; } OnSegmentChanged(); } } } /// /// Gets/Sets the end offset of the segment. /// /// /// Setting the end offset will change the length, the start offset will stay constant. /// public int EndOffset { get => StartOffset + Length; set { var newLength = value - StartOffset; if (newLength < 0) throw new ArgumentOutOfRangeException(nameof(value), "EndOffset must be greater or equal to StartOffset"); Length = newLength; } } /// /// Gets/Sets the length of the segment. /// /// /// Setting the length will change the end offset, the start offset will stay constant. /// public int Length { get => SegmentLength; set { if (value < 0) throw new ArgumentOutOfRangeException(nameof(value), "Length must not be negative"); if (SegmentLength != value) { SegmentLength = value; OwnerTree?.UpdateAugmentedData(this); OnSegmentChanged(); } } } /// /// This method gets called when the StartOffset/Length/EndOffset properties are set. /// It is not called when StartOffset/Length/EndOffset change due to document changes /// protected virtual void OnSegmentChanged() { } internal TextSegment LeftMost { get { var node = this; while (node.Left != null) node = node.Left; return node; } } internal TextSegment RightMost { get { var node = this; while (node.Right != null) node = node.Right; return node; } } /// /// Gets the inorder successor of the node. /// internal TextSegment Successor { get { if (Right != null) { return Right.LeftMost; } var node = this; TextSegment oldNode; do { oldNode = node; node = node.Parent; // go up until we are coming out of a left subtree } while (node != null && node.Right == oldNode); return node; } } /// /// Gets the inorder predecessor of the node. /// internal TextSegment Predecessor { get { if (Left != null) { return Left.RightMost; } var node = this; TextSegment oldNode; do { oldNode = node; node = node.Parent; // go up until we are coming out of a right subtree } while (node != null && node.Left == oldNode); return node; } } #if DEBUG internal string ToDebugString() { return $"[nodeLength={NodeLength} totalNodeLength={TotalNodeLength} distanceToMaxEnd={DistanceToMaxEnd} MaxEndOffset={StartOffset + DistanceToMaxEnd}]"; } #endif /// public override string ToString() { return $"[{GetType().Name} Offset={StartOffset} Length={Length} EndOffset={EndOffset}]"; } } }