# Rectangle Node ## Description Generates a rectangle shape based on input **UV** at the size specified by inputs **Width** and **Height**. The generated shape can be offset or tiled by connecting a [Tiling And Offset Node](Tiling-And-Offset-Node.md). Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your input through a [Fraction Node](Fraction-Node.md). NOTE: This [Node](Node.md) can only be used in the **Fragment** [Shader Stage](Shader-Stage.md). ## Ports | Name | Direction | Type | Binding | Description | |:--- |:---|:---|:---|:---| | UV | Input | Vector 2 | UV | Input UV value | | Width | Input | Float | None | Rectangle width | | Height | Input | Float | None | Rectangle height | | Out | Output | Float | None | Output value | ## Controls | Control | Description | |:---|:---| | (Dropdown) | Select the robustness of computation. The options are: