%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-3397746935346867889 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e5800231a05eaae43b00503881229245, type: 3} m_Name: m_EditorClassIdentifier: games.okitoki.EasyTalk::EasyTalk.Localization.TranslationLibrary originalLanguage: en translationSets: - counter: 9 languageCode: en translations: - id: 0 language: en text: Narrator - id: 1 language: en text: You approach the castle slowly, at least the rain has stopped and morning is coming. - id: 2 language: en text: You have heard about this castle and the stories are not the nicest but the reward has been playing around in your mind and the temptation is too strong. - id: 3 language: en text: You notice a person move on the castle wall, it seems they are cautious and perhaps aware of someone coming. - id: 4 language: en text: As you look back down you notice a small crack in the wall, small enough to get inside unnoticed. - id: 5 language: en text: Move towards the front gate and get inside - id: 6 language: en text: Enter through the small crack in the wall. - id: 7 language: en text: As you approach the main gate, you notice the air is still and there is no real noise, is it too late to turn back? - id: 8 language: en text: 'The key slides into the gate''s lock with a click and as it is turned, it groans before cracking round ' --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 65aaff45f3a1d794180acfe1b86e7406, type: 3} m_Name: Chapter2 m_EditorClassIdentifier: games.okitoki.EasyTalk::EasyTalk.Nodes.Dialogue version: 1.9.0 creationTime: 2026-07-16@13:59:16 editTime: 2026-07-17@14:08:20 nodes: - rid: 8705575025575985157 - rid: 8705575025575985158 - rid: 8705575025575985159 - rid: 8705575025575985160 - rid: 8705575025575985161 - 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rid: 8705575025575985170 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: As you look back down you notice a small crack in the wall, small enough to get inside unnoticed. audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - rid: 8705575025575985171 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Move towards the front gate and get inside - rid: 8705575025575985172 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Enter through the small crack in the wall. - rid: 8705575025575985173 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Move towards the front gate and get inside - rid: 8705575025575985174 type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: Enter through the small crack in the wall. - rid: 8705575025575985175 type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk} data: text: As you approach the main gate, you notice the air is still and there is no real noise, is it too late to turn back? audioClip: {fileID: 0} audioClipFile: audioAssetID: 0 localizedAudioSet: clips: [] - 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