// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. namespace Unity.CodeEditor.Document { // A tree node in the document line tree. // For the purpose of the invariants, "children", "descendents", "siblings" etc. include the DocumentLine object, // it is treated as a third child node between left and right. partial class DocumentLine { internal DocumentLine Left { get; set; } internal DocumentLine Right { get; set; } internal DocumentLine Parent { get; set; } internal bool Color { get; set; } // optimization note: I tried packing color and isDeleted into a single byte field, but that // actually increased the memory requirements. The JIT packs two bools and a byte (delimiterSize) // into a single DWORD, but two bytes get each their own DWORD. Three bytes end up in the same DWORD, so // apparently the JIT only optimizes for memory when there are at least three small fields. // Currently, DocumentLine takes 36 bytes on x86 (8 byte object overhead, 3 pointers, 3 ints, and another DWORD // for the small fields). // TODO: a possible optimization would be to combine 'totalLength' and the small fields into a single uint. // delimiterSize takes only two bits, the two bools take another two bits; so there's still // 28 bits left for totalLength. 268435455 characters per line should be enough for everyone :) /// /// Resets the line to enable its reuse after a document rebuild. /// internal void ResetLine() { _totalLength = _delimiterLength = 0; _isDeleted = Color = false; Left = Right = Parent = null; } internal DocumentLine InitLineNode() { NodeTotalCount = 1; NodeTotalLength = TotalLength; return this; } internal DocumentLine LeftMost { get { DocumentLine node = this; while (node.Left != null) node = node.Left; return node; } } internal DocumentLine RightMost { get { DocumentLine node = this; while (node.Right != null) node = node.Right; return node; } } /// /// The number of lines in this node and its child nodes. /// Invariant: /// nodeTotalCount = 1 + left.nodeTotalCount + right.nodeTotalCount /// internal int NodeTotalCount { get; set; } /// /// The total text length of this node and its child nodes. /// Invariant: /// nodeTotalLength = left.nodeTotalLength + documentLine.TotalLength + right.nodeTotalLength /// internal int NodeTotalLength { get; set; } } }