// TO COMPLETE // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; namespace Unity.CodeEditor.Rendering { /// /// VisualLineElement that represents a piece of text and is a clickable link. /// internal class VisualLineLinkText : VisualLineText { /// /// Gets/Sets the URL that is navigated to when the link is clicked. /// internal Uri NavigateUri { get; set; } /// /// Gets/Sets the window name where the URL will be opened. /// internal string TargetName { get; set; } /// /// Gets/Sets whether the user needs to press Control to click the link. /// The default value is true. /// internal bool RequireControlModifierForClick { get; set; } /// /// Creates a visual line text element with the specified length. /// It uses the and its /// to find the actual text string. /// internal VisualLineLinkText(VisualLine parentVisualLine, int length) : base(parentVisualLine, length) { RequireControlModifierForClick = true; } } }