// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.ObjectModel; namespace Unity.CodeEditor.Utils { /// /// A collection where adding and removing items causes a callback. /// It is valid for the onAdd callback to throw an exception - this will prevent the new item from /// being added to the collection. /// internal sealed class ObserveAddRemoveCollection : Collection { private readonly Action _onAdd; private readonly Action _onRemove; /// /// Creates a new ObserveAddRemoveCollection using the specified callbacks. /// internal ObserveAddRemoveCollection(Action onAdd, Action onRemove) { _onAdd = onAdd ?? throw new ArgumentNullException(nameof(onAdd)); _onRemove = onRemove ?? throw new ArgumentNullException(nameof(onRemove)); } /// protected override void ClearItems() { if (_onRemove != null) { foreach (T val in this) _onRemove(val); } base.ClearItems(); } /// protected override void InsertItem(int index, T item) { _onAdd?.Invoke(item); base.InsertItem(index, item); } /// protected override void RemoveItem(int index) { _onRemove?.Invoke(this[index]); base.RemoveItem(index); } /// protected override void SetItem(int index, T item) { _onRemove?.Invoke(this[index]); try { _onAdd?.Invoke(item); } catch { // When adding the new item fails, just remove the old one // (we cannot keep the old item since we already successfully called onRemove for it) RemoveAt(index); throw; } base.SetItem(index, item); } } }