# ThreadMapDetail node The ThreadMapDetail node adds tileable thread map detail information to a fabric material. The node outputs a thread map that you can apply to a fabric material. ![An image showing the ThreadMapDetail node in the Shader Graph window](images/sg-threadmapdetail-node.png) [!include[nodes-subgraph-node](./snippets/nodes-subgraph-node.md)] A thread map is a Texture with 4 channels. Like a detail map, a thread map contains information about ambient occlusion, the normal x-axis and normal y-axis, and smoothness. For more information on Detail maps, see [Secondary Maps (Detail Maps) & Detail Mask](https://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html) in the Unity User Manual. ## Create Node menu category The ThreadMapDetail node is under the **Utility** > **High Definition Render Pipeline** > **Fabric** category in the Create Node menu. ## Compatibility [!include[nodes-compatibility-hdrp](./snippets/nodes-compatibility-hdrp.md)] [!include[hdrp-latest-link](./snippets/hdrp-latest-link.md)] [!include[nodes-all-contexts](./snippets/nodes-all-contexts.md)] ## Inputs [!include[nodes-inputs](./snippets/nodes-inputs.md)] | **Name** | **Type** | **Binding** | **Description** | | :--- | :--- | :--- | :--- | | **Use Thread Map** | Boolean | None | Use the port's default input to enable or disable the ThreadMapDetail node. You can also connect a node that outputs a Boolean to choose when to enable or disable the thread map. | | **ThreadMap** | Texture 2D | None | The texture that contains the detailed information of a fabric's thread pattern. The texture should contain 4 channels: