using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.2D.Animation.Runtime")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")] [assembly: InternalsVisibleTo("Unity.2D.IK.Editor")] [assembly: InternalsVisibleTo("Unity.2D.IK.Runtime")] [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Runtime")] [assembly: InternalsVisibleTo("Unity.2D.PSDImporter.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.2D.Runtime")]