# Add the RenamedFrom attribute to a C# script To use nodes generated from a custom C# script in a project after you rename a member, class, struct, type, or enum, add the `[RenamedFrom]` attribute to the relevant API element in the script file. For more information on the `[RenamedFrom]` attribute, see [Refactor a C# script with Visual Scripting](vs-refactoring.md). To add the attribute to a C# script: 1. [!include[vs-open-project-window](./snippets/vs-open-project-window.md)] 1. In the Project window, double-click the C# script file you want to refactor. Unity opens the file in the program you specified in your preferences, under **External Script Editor**. > [!NOTE] > For more information on script editors in Unity, refer to [Integrated development environment (IDE) support](https://docs.unity3d.com/Manual/ScriptingToolsIDEs.html) in the Unity User Manual. 1. In your external editor, do the following: 1. Add the [RenamedFrom] attribute above the definition of the part of the script you want to rename. 1. Add the element's old name as a string to the [RenamedFrom] attribute, as its parameter. For example: ``` using UnityEngine; using Unity.VisualScripting; [RenamedFrom("Character")] public class Player : MonoBehaviour { [RenamedFrom("InflictDamage")] public void TakeDamage(int damage) { //... } } ``` 1. [!include[vs-save-script](./snippets/vs-save-script.md)] 1. [!include[vs-return-unity](./snippets/vs-return-unity.md)] 1. [!include[vs-regen-node-library](./snippets/vs-regen-node-library.md)] > [!NOTE] > If you change the namespace or namespaces used in your script, you must include the old namespace or namespaces to use the `[RenamedFrom]` attribute. ## Next steps Unity recommends that you leave the attribute in the script file, even after a successful recompile. Nodes that use your C# script no longer have errors related to a missing member, class, struct, type, or enum. ## Additional resources - [Refactor a C# script with Visual Scripting](vs-refactor-add-attribute.md) - [Configure project settings](vs-configuration.md) - [Add or remove types from your Type Options](vs-add-remove-type-options.md) - [Custom C# nodes](vs-create-custom-node.md) - [Custom events](vs-custom-events.md)