1419 lines
41 KiB
Plaintext
1419 lines
41 KiB
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- id: 0
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language: en
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text: Narrator
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- id: 1
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language: en
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text: Rain patters down outside the tavern and you sit at the table with your
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head down and and drink in your hand.
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- id: 2
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language: en
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text: Across the tavcern a hooded man keeps catching your eye as he continues
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to stare.
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- id: 3
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language: en
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text: Approach the Hooded Man and start a conversation.
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- id: 4
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language: en
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text: Approach the Hooded Man and hit him for staring.
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- id: 5
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language: en
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text: Ignore the Hooded Man.
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- id: 6
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language: en
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text: Hooded Man
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- id: 7
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language: en
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text: The Hooded Man appraoches you and sits down opposite you.
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- id: 8
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language: en
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text: He pulls your drink away from you to get your attention.
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- id: 9
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language: en
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text: You approach the Hooded Man and sit down opposite him.
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- id: 10
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language: en
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text: You open your mouth to ask a question but before you can finish your
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sentence, he cuts you off.
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- id: 11
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language: en
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text: Apolgoies for the uneasy meeting but I had to make sure you weren't followed
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or unreliable.
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- id: 12
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language: en
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text: I have a task for you, it will not be easy but the rewards will be large
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should you complete it.
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- id: 13
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language: en
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text: You strike the Hooded Man straight in the face and knock him out but
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what have you gained?
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- id: 14
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language: en
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text: The Hooded Man dodges your lazy punch and strikes you in the face knocking
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you out cold.
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- id: 15
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language: en
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text: Apologies for the uneasy meeting but I had to make sure you weren't followed
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or unreliable.
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- id: 16
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language: en
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text: You strike the Hooded Man straight in the face and knock him out, but
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what have you gained?
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- id: 17
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language: en
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text: Push for more details
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- id: 18
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language: en
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text: 'Demand '
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- id: 19
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language: en
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text: The Hooded Man awakes and looks at you with betrayal on his face.
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- id: 20
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language: en
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text: He gets up and leaves, you will find no quests here.
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- id: 21
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language: en
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text: 'You come around and see the Hooded Man looking proud of himself. '
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- id: 22
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language: en
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text: You have lost any good will and advantage in this coversation.
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- id: 23
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language: en
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text: Now you have got that out of your system and made yourself look like
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a child.
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- id: 24
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language: en
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text: Ask for more details
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- id: 25
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language: en
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text: 'Demand who sent him and what they want '
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- id: 26
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language: en
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text: Dismiss the request and leave the tavern
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- id: 27
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language: en
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text: Fine, this is not what I wanted to happen but I understand why you would
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want to know.
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- id: 28
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language: en
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text: A local Lord has heard of you and wants some family heirlooms returned
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to him after it was stolen by some nasty bandits that hide in a nearby castle.
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- id: 29
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language: en
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text: Do not make demands of me, you will be told what I want to tell you.
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- id: 30
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language: en
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text: There is an abandoned castle nearby, you may have heard the stories about
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it or seen it yourself.
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- id: 31
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language: en
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text: Within the castle there are some petty theives that took some items from
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a friend of mine, you need to get these back, no matter how.
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- id: 32
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language: en
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text: Thank the man for your time and leave
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- id: 33
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language: en
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text: Buy another drink for each of you.
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- id: 34
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language: en
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text: Get up and leave
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- id: 35
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language: en
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text: Good luck adventurer, anything else you fidn there, is yours to sell
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or use.
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- id: 36
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language: en
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text: Thank you but I must return to my home before the hour is too late.
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- id: 37
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language: en
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text: 'But for yourr generousity, take some advice: it is not just thieves
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in that castle, there are rumours of powerful undead in the dungeons, perhaps
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they are guarding something else of great power.'
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- id: 38
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language: en
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text: You get up and leave the tavern, into the dark and stormy night. Could
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this be the adventure yo uwere looking for or your demise?
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- id: 39
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language: en
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text: You start walking the road out of town towards the castle, but first
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you must check your gear.
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- rid: 8705575022077150180
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: Rain patters down outside the tavern and you sit at the table with
|
|
your head down and and drink in your hand.
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: Across the tavcern a hooded man keeps catching your eye as he continues
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to stare.
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- rid: 8705575022077150182
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type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: Approach the Hooded Man and start a conversation.
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|
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type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: Approach the Hooded Man and hit him for staring.
|
|
- rid: 8705575022077150184
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type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
|
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text: Ignore the Hooded Man.
|
|
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|
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: The Hooded Man appraoches you and sits down opposite you.
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- rid: 8705575022077150186
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: He pulls your drink away from you to get your attention.
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|
audioClip: {fileID: 0}
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- rid: 8705575022077150187
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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|
text: Apologies for the uneasy meeting but I had to make sure you weren't
|
|
followed or unreliable.
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audioClip: {fileID: 0}
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- rid: 8705575022077150188
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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text: I have a task for you, it will not be easy but the rewards will be
|
|
large should you complete it.
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|
audioClip: {fileID: 0}
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audioClipFile:
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- rid: 8705575022077150189
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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|
text: You strike the Hooded Man straight in the face and knock him out, but
|
|
what have you gained?
|
|
audioClip: {fileID: 0}
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- rid: 8705575022077150190
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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data:
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|
text: The Hooded Man dodges your lazy punch and strikes you in the face knocking
|
|
you out cold.
|
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audioClip: {fileID: 0}
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audioClipFile:
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audioAssetID: 0
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localizedAudioSet:
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- rid: 8705575022077150191
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type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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|
data:
|
|
text: Ask for more details
|
|
- rid: 8705575022077150192
|
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type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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|
data:
|
|
text: 'Demand who sent him and what they want '
|
|
- rid: 8705575022077150193
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|
type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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|
data:
|
|
text: Dismiss the request and leave the tavern
|
|
- rid: 8705575022077150194
|
|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: The Hooded Man awakes and looks at you with betrayal on his face.
|
|
audioClip: {fileID: 0}
|
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audioClipFile:
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localizedAudioSet:
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- rid: 8705575022077150195
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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|
data:
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|
text: He gets up and leaves, you will find no quests here.
|
|
audioClip: {fileID: 0}
|
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audioClipFile:
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audioAssetID: 0
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localizedAudioSet:
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clips: []
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- rid: 8705575022077150196
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type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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|
data:
|
|
text: 'You come around and see the Hooded Man looking proud of himself. '
|
|
audioClip: {fileID: 0}
|
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audioClipFile:
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audioAssetID: 0
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localizedAudioSet:
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clips: []
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- rid: 8705575022077150197
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|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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|
data:
|
|
text: You have lost any good will and advantage in this coversation.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
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audioAssetID: 0
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localizedAudioSet:
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clips: []
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- rid: 8705575022077150198
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|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
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|
data:
|
|
text: Now you have got that out of your system and made yourself look like
|
|
a child.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
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|
audioAssetID: 0
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localizedAudioSet:
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- rid: 8705575022077150199
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|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: I have a task for you, it will not be easy but the rewards will be
|
|
large should you complete it.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
|
|
audioAssetID: 0
|
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localizedAudioSet:
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clips: []
|
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- rid: 8705575022077150200
|
|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: Fine, this is not what I wanted to happen but I understand why you
|
|
would want to know.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
|
|
audioAssetID: 0
|
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localizedAudioSet:
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clips: []
|
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- rid: 8705575022077150201
|
|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: A local Lord has heard of you and wants some family heirlooms returned
|
|
to him after it was stolen by some nasty bandits that hide in a nearby
|
|
castle.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
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localizedAudioSet:
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clips: []
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- rid: 8705575022077150202
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|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: Do not make demands of me, you will be told what I want to tell you.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
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|
audioAssetID: 0
|
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localizedAudioSet:
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- rid: 8705575022077150203
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|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: There is an abandoned castle nearby, you may have heard the stories
|
|
about it or seen it yourself.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
|
|
audioAssetID: 0
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localizedAudioSet:
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- rid: 8705575022077150204
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|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: Within the castle there are some petty theives that took some items
|
|
from a friend of mine, you need to get these back, no matter how.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
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|
audioAssetID: 0
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localizedAudioSet:
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- rid: 8705575022077150205
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|
type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: Thank the man for your time and leave
|
|
- rid: 8705575022077150206
|
|
type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: Buy another drink for each of you.
|
|
- rid: 8705575022077150207
|
|
type: {class: OptionItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: Get up and leave
|
|
- rid: 8705575025575985152
|
|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: Good luck adventurer, anything else you fidn there, is yours to sell
|
|
or use.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
|
|
audioAssetID: 0
|
|
localizedAudioSet:
|
|
clips: []
|
|
- rid: 8705575025575985153
|
|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: Thank you but I must return to my home before the hour is too late.
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
|
|
audioAssetID: 0
|
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localizedAudioSet:
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|
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- rid: 8705575025575985154
|
|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: 'But for yourr generousity, take some advice: it is not just thieves
|
|
in that castle, there are rumours of powerful undead in the dungeons, perhaps
|
|
they are guarding something else of great power.'
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
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audioAssetID: 0
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localizedAudioSet:
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- rid: 8705575025575985155
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|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: You get up and leave the tavern, into the dark and stormy night. Could
|
|
this be the adventure yo uwere looking for or your demise?
|
|
audioClip: {fileID: 0}
|
|
audioClipFile:
|
|
audioAssetID: 0
|
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localizedAudioSet:
|
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clips: []
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- rid: 8705575025575985156
|
|
type: {class: ConversationItem, ns: EasyTalk.Nodes.Common, asm: games.okitoki.EasyTalk}
|
|
data:
|
|
text: You start walking the road out of town towards the castle, but first
|
|
you must check your gear.
|
|
audioClip: {fileID: 0}
|
|
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