Files
2026-07-16 21:49:59 +01:00

14 lines
361 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.Animation.Upgrading
{
internal abstract class BaseUpgrader
{
protected Logger m_Logger = new Logger();
internal abstract List<Object> GetUpgradableAssets();
internal abstract UpgradeReport UpgradeSelection(List<ObjectIndexPair> selection);
}
}