Files
2026-07-16 21:49:59 +01:00

19 lines
479 B
C#

using System.IO;
namespace UnityEditor.U2D.Aseprite
{
/// <summary>
/// Empty default chunk.
/// </summary>
internal class NoneChunk : BaseChunk
{
internal NoneChunk(uint chunkSize) : base(chunkSize) { }
/// <summary>
/// Read and store the chunk data.
/// </summary>
/// <param name="reader">The active binary reader of the file.</param>
protected override void InternalRead(BinaryReader reader) { }
}
}