Files
2026-07-16 21:49:59 +01:00

21 lines
556 B
C#

using UnityEngine;
using UnityEditor.Animations;
namespace UnityEditor.U2D.Aseprite.Common
{
internal static class AnimatorControllerHelper
{
[Callbacks.OnOpenAsset]
static bool OnOpenAsset(EntityId entityId, int line)
{
var controller = EditorUtility.EntityIdToObject(entityId) as AnimatorController;
if (controller)
{
EditorApplication.ExecuteMenuItem("Window/Animation/Animator");
return true;
}
return false;
}
}
}