21 lines
556 B
C#
21 lines
556 B
C#
using UnityEngine;
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using UnityEditor.Animations;
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namespace UnityEditor.U2D.Aseprite.Common
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{
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internal static class AnimatorControllerHelper
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{
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[Callbacks.OnOpenAsset]
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static bool OnOpenAsset(EntityId entityId, int line)
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{
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var controller = EditorUtility.EntityIdToObject(entityId) as AnimatorController;
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if (controller)
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{
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EditorApplication.ExecuteMenuItem("Window/Animation/Animator");
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return true;
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}
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return false;
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}
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}
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}
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