Files
2026-07-16 21:49:59 +01:00

48 lines
1.3 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
internal class TilePaletteBrushesDropdownMenu : AbstractGenericMenu
{
private const float k_BrushDropdownWidth = 150f;
private GridBrushesDropdown m_Dropdown;
private bool m_Active = false;
public TilePaletteBrushesDropdownMenu(bool active, int parentWidth)
{
m_Dropdown = new GridBrushesDropdown(SelectBrush, Math.Max(k_BrushDropdownWidth, parentWidth));
m_Active = active;
}
public override void AddItem(string itemName, bool isChecked, System.Action action)
{
}
public override void AddItem(string itemName, bool isChecked, System.Action<object> action, object data)
{
}
public override void AddDisabledItem(string itemName, bool isChecked)
{
}
public override void AddSeparator(string path)
{
}
public override void DropDown(Rect position, VisualElement targetElement, DropdownMenuSizeMode dropdownMenuSizeMode)
{
if (m_Active)
PopupWindow.Show(position, m_Dropdown);
}
private void SelectBrush(int i, object o)
{
GridPaintingState.gridBrush = GridPaletteBrushes.brushes[i];
}
}
}