57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.ComponentModel;
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using Unity.CodeEditor.Document;
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//using Unity.TextEditor.Editing;
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//using Unity.TextEditor.Rendering;
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namespace Unity.CodeEditor
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{
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/// <summary>
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/// Represents a text editor control (<see cref="TextEditor"/>, <see cref="TextArea"/>
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/// or <see cref="TextView"/>).
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/// </summary>
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internal interface ITextEditorComponent : IServiceProvider
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{
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/// <summary>
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/// Gets the document being edited.
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/// </summary>
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TextDocument Document { get; }
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/// <summary>
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/// Occurs when the Document property changes (when the text editor is connected to another
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/// document - not when the document content changes).
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/// </summary>
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event EventHandler<DocumentChangedEventArgs> DocumentChanged;
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/// <summary>
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/// Gets the options of the text editor.
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/// </summary>
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TextEditorOptions Options { get; }
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/// <summary>
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/// Occurs when the Options property changes, or when an option inside the current option list
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/// changes.
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/// </summary>
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event PropertyChangedEventHandler OptionChanged;
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}
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}
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