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2026-07-16 21:49:59 +01:00

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C#

// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.ObjectModel;
namespace Unity.CodeEditor.Utils
{
/// <summary>
/// A collection where adding and removing items causes a callback.
/// It is valid for the onAdd callback to throw an exception - this will prevent the new item from
/// being added to the collection.
/// </summary>
internal sealed class ObserveAddRemoveCollection<T> : Collection<T>
{
private readonly Action<T> _onAdd;
private readonly Action<T> _onRemove;
/// <summary>
/// Creates a new ObserveAddRemoveCollection using the specified callbacks.
/// </summary>
internal ObserveAddRemoveCollection(Action<T> onAdd, Action<T> onRemove)
{
_onAdd = onAdd ?? throw new ArgumentNullException(nameof(onAdd));
_onRemove = onRemove ?? throw new ArgumentNullException(nameof(onRemove));
}
/// <inheritdoc/>
protected override void ClearItems()
{
if (_onRemove != null)
{
foreach (T val in this)
_onRemove(val);
}
base.ClearItems();
}
/// <inheritdoc/>
protected override void InsertItem(int index, T item)
{
_onAdd?.Invoke(item);
base.InsertItem(index, item);
}
/// <inheritdoc/>
protected override void RemoveItem(int index)
{
_onRemove?.Invoke(this[index]);
base.RemoveItem(index);
}
/// <inheritdoc/>
protected override void SetItem(int index, T item)
{
_onRemove?.Invoke(this[index]);
try
{
_onAdd?.Invoke(item);
}
catch
{
// When adding the new item fails, just remove the old one
// (we cannot keep the old item since we already successfully called onRemove for it)
RemoveAt(index);
throw;
}
base.SetItem(index, item);
}
}
}