Files
2026-07-16 21:49:59 +01:00

10 lines
281 B
C#

using System;
namespace UnityEngine.Rendering.Universal
{
public partial class DecalProjector
{
[SerializeField, Obsolete("This field is only kept for migration purpose. Use m_RenderingLayersMask instead. #from(6000.2)")]
uint m_DecalLayerMask = 1;
}
}