Files
2026-07-16 21:49:59 +01:00

98 lines
3.8 KiB
C#

using System;
using UnityEngine.Rendering.RenderGraphModule;
using System.Runtime.CompilerServices; // AggressiveInlining
namespace UnityEngine.Rendering.Universal
{
internal sealed class Fsr1UpscalePostProcessPass : PostProcessPass
{
public const string k_TargetName = "CameraColorUpscaled";
Material m_Material;
bool m_IsValid;
TextureDesc m_UpscaledDesc;
public Fsr1UpscalePostProcessPass(Shader shader)
{
this.renderPassEvent = RenderPassEvent.AfterRenderingPostProcessing - 1;
this.profilingSampler = new ProfilingSampler("Blit FSR Upscaling");
m_Material = PostProcessUtils.LoadShader(shader, passName);
m_IsValid = m_Material != null;
}
public override void Dispose()
{
CoreUtils.Destroy(m_Material);
m_IsValid = false;
}
private class PostProcessingFinalFSRScalePassData
{
internal Material material;
internal TextureHandle sourceTexture;
internal Vector2 fsrInputSize;
internal Vector2 fsrOutputSize;
internal bool enableAlphaOutput;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Setup(TextureDesc upscaledDesc)
{
m_UpscaledDesc = upscaledDesc;
}
public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
{
if (!m_IsValid)
return;
var cameraData = frameData.Get<UniversalCameraData>();
var resourceData = frameData.Get<UniversalResourceData>();
var sourceTexture = resourceData.cameraColor;
var srcDesc = renderGraph.GetTextureDesc(sourceTexture);
var destinationTexture = PostProcessUtils.CreateCompatibleTexture(renderGraph, m_UpscaledDesc, k_TargetName, true, FilterMode.Point);
var dstDesc = renderGraph.GetTextureDesc(destinationTexture);
// FSR upscale
using (var builder = renderGraph.AddRasterRenderPass<PostProcessingFinalFSRScalePassData>(passName, out var passData, profilingSampler))
{
builder.AllowGlobalStateModification(true);
builder.SetRenderAttachment(destinationTexture, 0, AccessFlags.Write);
passData.sourceTexture = sourceTexture;
builder.UseTexture(sourceTexture, AccessFlags.Read);
passData.material = m_Material;
passData.fsrInputSize = new Vector2(srcDesc.width, srcDesc.height);
passData.fsrOutputSize = new Vector2(dstDesc.width, dstDesc.height);
passData.enableAlphaOutput = cameraData.isAlphaOutputEnabled;
builder.SetRenderFunc(static (PostProcessingFinalFSRScalePassData data, RasterGraphContext context) =>
{
var material = data.material;
RTHandle sourceHdl = (RTHandle)data.sourceTexture;
// TODO: Fsr uses global state constants.
FSRUtils.SetEasuConstants(context.cmd, data.fsrInputSize, data.fsrInputSize, data.fsrOutputSize);
material.shaderKeywords = null;
CoreUtils.SetKeyword(material, ShaderKeywordStrings._ENABLE_ALPHA_OUTPUT, data.enableAlphaOutput);
Vector2 viewportScale = sourceHdl.useScaling ? new Vector2(sourceHdl.rtHandleProperties.rtHandleScale.x, sourceHdl.rtHandleProperties.rtHandleScale.y) : Vector2.one;
Blitter.BlitTexture(context.cmd, data.sourceTexture, viewportScale, material, 0);
});
}
resourceData.cameraColor = destinationTexture;
}
// Precomputed shader ids to same some CPU cycles (mostly affects mobile)
public static class ShaderConstants
{
}
}
}