Files
2026-07-16 21:49:59 +01:00

319 lines
11 KiB
C#

using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal.Test.GlobalSettingsMigration
{
class RenderingLayersMigrationTest : GlobalSettingsMigrationTest
{
class NoLayersDefined : IGlobalSettingsMigrationTestCase
{
private List<string> m_RollbackLayers = new();
public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset,
UniversalRenderPipelineAsset renderPipelineAsset)
{
#pragma warning disable 618 // Type or member is obsolete
globalSettingsAsset.m_RenderingLayerNames = new string[5]
{
"Test Layer 1",
"Test Layer 2",
"Test Layer 3",
"Test Layer 4",
"Test Layer 5",
};
#pragma warning restore 618
m_RollbackLayers.Clear();
m_RollbackLayers.AddRange(RenderingLayerMask.GetDefinedRenderingLayerNames());
var count = RenderingLayerMask.GetDefinedRenderingLayerCount();
for (int i = 1; i < count; ++i)
{
RenderPipelineEditorUtility.TrySetRenderingLayerName(i, string.Empty);
}
globalSettingsAsset.m_AssetVersion = 6;
}
public void TearDown(UniversalRenderPipelineGlobalSettings globalSettingsAsset, UniversalRenderPipelineAsset renderPipelineAsset)
{
SetupRenderingLayers(m_RollbackLayers);
}
public bool IsMigrationCorrect(out string message)
{
message = string.Empty;
if (RenderingLayerMask.GetDefinedRenderingLayerCount() != 5)
{
message = "Mismatch number of rendering layer count";
return false;
}
var expectedLayers = new string[5]
{
"Default",
"Test Layer 2",
"Test Layer 3",
"Test Layer 4",
"Test Layer 5",
};
string[] migratedLayers = RenderingLayerMask.GetDefinedRenderingLayerNames();
if (!expectedLayers.SequenceEqual(migratedLayers))
{
message = "Layers have not migrated correctly";
return false;
}
return true;
}
}
class SameLayersAlreadyDefined : IGlobalSettingsMigrationTestCase
{
private List<string> m_RollbackLayers = new();
public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset,
UniversalRenderPipelineAsset renderPipelineAsset)
{
#pragma warning disable 618 // Type or member is obsolete
globalSettingsAsset.m_RenderingLayerNames = new string[5]
{
"Default",
"Test Layer 2",
"Test Layer 3",
" Test Layer 4 ",
"Test Layer 5",
};
#pragma warning restore 618
var existedLayers = new string[5]
{
"Default",
"Test Layer 2",
"Test Layer 3",
"Test Layer 4",
"Test Layer 5",
};
m_RollbackLayers.Clear();
m_RollbackLayers.AddRange(RenderingLayerMask.GetDefinedRenderingLayerNames());
SetupRenderingLayers(existedLayers);
globalSettingsAsset.m_AssetVersion = 6;
}
public void TearDown(UniversalRenderPipelineGlobalSettings globalSettingsAsset, UniversalRenderPipelineAsset renderPipelineAsset)
{
SetupRenderingLayers(m_RollbackLayers);
}
public bool IsMigrationCorrect(out string message)
{
message = string.Empty;
if (RenderingLayerMask.GetDefinedRenderingLayerCount() != 5)
{
message = "Mismatch number of rendering layer count";
return false;
}
var expectedLayers = new string[5]
{
"Default",
"Test Layer 2",
"Test Layer 3",
"Test Layer 4",
"Test Layer 5",
};
string[] migratedLayers = RenderingLayerMask.GetDefinedRenderingLayerNames();
if (!expectedLayers.SequenceEqual(migratedLayers))
{
message = "Layers have not migrated correctly";
return false;
}
return true;
}
}
class AdditionalLayersNeeded : IGlobalSettingsMigrationTestCase
{
private List<string> m_RollbackLayers = new();
public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset,
UniversalRenderPipelineAsset renderPipelineAsset)
{
#pragma warning disable 618 // Type or member is obsolete
globalSettingsAsset.m_RenderingLayerNames = new string[5]
{
"Test Layer 1",
"Test Layer 2",
"Test Layer 3",
"Test Layer 4",
"Test Layer 5",
};
var existedLayers = new string[5]
{
"Default",
"Existing Layer 2",
"Existing Layer 3",
"Existing Layer 4",
"Existing Layer 5",
};
#pragma warning restore 618
m_RollbackLayers.Clear();
m_RollbackLayers.AddRange(RenderingLayerMask.GetDefinedRenderingLayerNames());
SetupRenderingLayers(existedLayers);
globalSettingsAsset.m_AssetVersion = 6;
}
public void TearDown(UniversalRenderPipelineGlobalSettings globalSettingsAsset, UniversalRenderPipelineAsset renderPipelineAsset)
{
SetupRenderingLayers(m_RollbackLayers);
}
public bool IsMigrationCorrect(out string message)
{
message = string.Empty;
if (RenderingLayerMask.GetDefinedRenderingLayerCount() != 5)
{
message = "Mismatch number of rendering layer count";
return false;
}
var expectedLayers = new string[5]
{
"Default",
"Existing Layer 2 - Test Layer 2",
"Existing Layer 3 - Test Layer 3",
"Existing Layer 4 - Test Layer 4",
"Existing Layer 5 - Test Layer 5",
};
string[] migratedLayers = RenderingLayerMask.GetDefinedRenderingLayerNames();
if (!expectedLayers.SequenceEqual(migratedLayers))
{
message = "Layers have not migrated correctly";
return false;
}
return true;
}
}
class MultipleMigrationHappened : IGlobalSettingsMigrationTestCase
{
private List<string> m_RollbackLayers = new();
public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset,
UniversalRenderPipelineAsset renderPipelineAsset)
{
#pragma warning disable 618 // Type or member is obsolete
globalSettingsAsset.m_RenderingLayerNames = new string[5]
{
"Existing Layer 1",
"Existing Layer 2",
" Existing Layer 3 ",
"Existing Layer 4",
" Existing Layer 5 ",
};
var existedLayers = new string[5]
{
"Default",
"Existing Layer 2 - Test Layer 2",
"Existing Layer 3 - Test Layer 3",
"Existing Layer 4 - Test Layer 4",
"Existing Layer 5 - Test Layer 5",
};
#pragma warning restore 618
m_RollbackLayers.Clear();
m_RollbackLayers.AddRange(RenderingLayerMask.GetDefinedRenderingLayerNames());
SetupRenderingLayers(existedLayers);
globalSettingsAsset.m_AssetVersion = 6;
}
public void TearDown(UniversalRenderPipelineGlobalSettings globalSettingsAsset, UniversalRenderPipelineAsset renderPipelineAsset)
{
SetupRenderingLayers(m_RollbackLayers);
}
public bool IsMigrationCorrect(out string message)
{
message = string.Empty;
if (RenderingLayerMask.GetDefinedRenderingLayerCount() != 5)
{
message = "Mismatch number of rendering layer count";
return false;
}
var expectedLayers = new string[5]
{
"Default",
"Existing Layer 2 - Test Layer 2",
"Existing Layer 3 - Test Layer 3",
"Existing Layer 4 - Test Layer 4",
"Existing Layer 5 - Test Layer 5",
};
string[] migratedLayers = RenderingLayerMask.GetDefinedRenderingLayerNames();
if (!expectedLayers.SequenceEqual(migratedLayers))
{
message = "Layers have not migrated correctly";
return false;
}
return true;
}
}
static TestCaseData[] s_TestCaseDatas =
{
new TestCaseData(new NoLayersDefined())
.SetName("When performing a migration of Rendering Layers, settings are being transferred correctly to Tags and Layers"),
new TestCaseData(new SameLayersAlreadyDefined())
.SetName("When performing a migration of Rendering Layers second time, no duplicated names added"),
new TestCaseData(new AdditionalLayersNeeded())
.SetName("When performing a migration of Rendering Layers and some already exist, new Layers added with a dash"),
new TestCaseData(new MultipleMigrationHappened())
.SetName("When performing a migration of Rendering Layers and multiple migration happened, no duplicated names added"),
};
[Test, TestCaseSource(nameof(s_TestCaseDatas))]
public void PerformMigration(IGlobalSettingsMigrationTestCase testCase)
{
base.DoTest(testCase);
}
internal static void SetupRenderingLayers(List<string> existedLayers)
{
SetupRenderingLayers(existedLayers.ToArray());
}
internal static void SetupRenderingLayers(string[] existedLayers)
{
for (int count = RenderingLayerMask.GetRenderingLayerCount(); count > 1; count--)
RenderPipelineEditorUtility.TryRemoveLastRenderingLayerName();
for (int i = 1; i < existedLayers.Length; ++i)
RenderPipelineEditorUtility.TryAddRenderingLayerName(existedLayers[i]);
}
}
}