29 lines
837 B
C#
29 lines
837 B
C#
using UnityEngine.Timeline;
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using UnityEngine;
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#if UNITY_6000_4_OR_NEWER
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using EndNameEditCallback = UnityEditor.ProjectWindowCallback.AssetCreationEndAction;
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#else
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using EndNameEditCallback = UnityEditor.ProjectWindowCallback.EndNameEditAction;
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#endif
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namespace UnityEditor.Timeline
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{
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abstract class PostNameEditAction : EndNameEditCallback
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{
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#if !UNITY_6000_4_OR_NEWER
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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Action(instanceId, pathName, resourceFile);
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}
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#else
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public override void Action(EntityId instanceId, string pathName, string resourceFile)
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{
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Action(instanceId, pathName, resourceFile);
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}
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#endif
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protected abstract void Action(ObjectId objectId, string pathName, string resourceFile);
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}
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}
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