21 lines
629 B
C#
21 lines
629 B
C#
using UnityEngine.Rendering;
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namespace Unity.RenderPipelines.Core.Runtime.Shared
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{
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#if UNITY_EDITOR
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internal class InternalRenderPipelineGlobalSettingsUtils
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{
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internal static bool TryMigrateRenderingLayersToTagManager<T>(string[] renderingLayerNames)
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where T : RenderPipeline
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{
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return Bridge.RenderPipelineEditorUtilityBridge.TryMigrateRenderingLayersToTagManager<T>(renderingLayerNames);
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}
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internal static void ClearMigratedRenderPipelines()
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{
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Bridge.RenderPipelineEditorUtilityBridge.ClearMigratedRenderPipelines();
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}
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}
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#endif
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}
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