117 lines
3.3 KiB
C#
117 lines
3.3 KiB
C#
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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namespace Unity.CodeEditor.Utils
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{
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internal interface IFreezable
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{
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/// <summary>
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/// Gets if this instance is frozen. Frozen instances are immutable and thus thread-safe.
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/// </summary>
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bool IsFrozen { get; }
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/// <summary>
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/// Freezes this instance.
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/// </summary>
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void Freeze();
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}
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internal static class FreezableHelper
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{
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internal static void ThrowIfFrozen(IFreezable freezable)
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{
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if (freezable.IsFrozen)
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throw new InvalidOperationException("Cannot mutate frozen " + freezable.GetType().Name);
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}
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internal static IList<T> FreezeListAndElements<T>(IList<T> list)
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{
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if (list != null) {
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foreach (var item in list)
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Freeze(item);
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}
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return FreezeList(list);
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}
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internal static IList<T> FreezeList<T>(IList<T> list)
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{
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if (list == null || list.Count == 0)
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return Empty<T>.Array;
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if (list.IsReadOnly) {
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// If the list is already read-only, return it directly.
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// This is important, otherwise we might undo the effects of interning.
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return list;
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} else {
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return new ReadOnlyCollection<T>(list.ToArray());
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}
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}
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public static void Freeze(object item)
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{
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var f = item as IFreezable;
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f?.Freeze();
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}
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internal static T FreezeAndReturn<T>(T item) where T : IFreezable
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{
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item.Freeze();
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return item;
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}
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/// <summary>
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/// If the item is not frozen, this method creates and returns a frozen clone.
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/// If the item is already frozen, it is returned without creating a clone.
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/// </summary>
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internal static T GetFrozenClone<T>(T item) where T : IFreezable, ICloneable
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{
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if (!item.IsFrozen) {
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item = (T)item.Clone();
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item.Freeze();
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}
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return item;
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}
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}
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internal abstract class AbstractFreezable : IFreezable
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{
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/// <summary>
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/// Gets if this instance is frozen. Frozen instances are immutable and thus thread-safe.
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/// </summary>
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public bool IsFrozen { get; private set; }
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/// <summary>
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/// Freezes this instance.
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/// </summary>
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public void Freeze()
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{
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if (!IsFrozen) {
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FreezeInternal();
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IsFrozen = true;
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}
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}
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protected virtual void FreezeInternal()
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{
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}
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}
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} |