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BookRPG/Library/PackageCache/com.unity.render-pipelines.universal@7228970dbdbf/Editor/2D/Overrides/ScriptableRendererFeature2DEditor.cs
2026-07-16 21:49:59 +01:00

37 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
/// <summary>
/// Custom editor for the ScriptableRendererFeature2D class, allowing for the configuration of renderer features in the Unity Editor.
/// </summary>
[CustomEditor(typeof(ScriptableRendererFeature2D), true)]
public class ScriptableRendererFeature2DEditor : Editor
{
private SerializedProperty m_InjectionPointProperty;
private SerializedProperty m_SortingLayerProperty;
private static readonly GUIContent k_InjectionPointGuiContent = new GUIContent("Injection Point", "Specifies where in the frame this pass will be injected.");
private void OnEnable()
{
m_InjectionPointProperty = serializedObject.FindProperty("injectionPoint2D");
m_SortingLayerProperty = serializedObject.FindProperty("sortingLayerID");
}
/// <summary>
/// Implementation for a ScriptableRendererFeature2D inspector.
/// </summary>
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.PropertyField(m_InjectionPointProperty, k_InjectionPointGuiContent);
if (ScriptableRenderPass2D.IsSortingLayerEvent((RenderPassEvent2D)m_InjectionPointProperty.intValue))
SortingLayerEditorUtility.RenderSortingLayerFields(m_SortingLayerProperty);
}
}
}