Files
BookRPG/Library/PackageCache/com.unity.render-pipelines.universal@7228970dbdbf/Runtime/2D/FrameData/Universal2DRenderingData.cs
2026-07-16 21:49:59 +01:00

22 lines
473 B
C#

namespace UnityEngine.Rendering.Universal
{
internal class Universal2DRenderingData : ContextItem
{
internal Renderer2DData renderingData;
internal LayerBatch[] layerBatches;
internal int batchCount;
internal bool isLightingActive;
public override void Reset()
{
renderingData = null;
layerBatches = null;
batchCount = 0;
isLightingActive = true;
}
}
}