Files
BookRPG/Library/PackageCache/com.unity.shadergraph@6db99422c248/Editor/Generation/Data/FieldCondition.cs
2026-07-16 21:49:59 +01:00

16 lines
351 B
C#

namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal class FieldCondition
{
public FieldDescriptor field { get; }
public bool condition { get; }
public FieldCondition(FieldDescriptor field, bool condition)
{
this.field = field;
this.condition = condition;
}
}
}