Building out Golf Level and mission states and improved AI
This commit is contained in:
@@ -34,8 +34,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Birds_01
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 0736e099ec10c9e46b9551b2337d0cc7,
|
||||
type: 3}
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 0736e099ec10c9e46b9551b2337d0cc7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
@@ -53,6 +52,7 @@ Material:
|
||||
disabledShaderPasses:
|
||||
- GRABPASS
|
||||
- SHADOWCASTER
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
@@ -150,3 +150,4 @@ Material:
|
||||
- _EmissionColor: {r: 0.4716981, g: 0.43883818, b: 0.40272337, a: 1}
|
||||
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
||||
Reference in New Issue
Block a user