Files
CartoonCopChase/Assets/Ash Assets/Arcade Vehicle Physics/Scripts/InputManager_ArcadeVP.cs
2026-08-28 16:09:06 +01:00

53 lines
1.5 KiB
C#

using UnityEngine;
#if UNITY_EDITOR && ENABLE_INPUT_SYSTEM
using UnityEditor;
#endif
namespace ArcadeVP
{
public class InputManager_ArcadeVP : MonoBehaviour
{
public ArcadeVehicleController arcadeVehicleController;
[HideInInspector] public float Horizontal;
[HideInInspector] public float Vertical;
[HideInInspector] public float Jump;
private void Update()
{
Horizontal = Input.GetAxis("Horizontal");
Vertical = Input.GetAxis("Vertical");
Jump = Input.GetAxis("Jump");
arcadeVehicleController.ProvideInputs(Horizontal, Vertical, Jump);
}
}
#if UNITY_EDITOR && ENABLE_INPUT_SYSTEM
[CustomEditor(typeof(InputManager_ArcadeVP))]
public class InputManager_ArcadeVP_Editor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
InputManager_ArcadeVP script = (InputManager_ArcadeVP)target;
if (GUILayout.Button("Upgrade to New Input System"))
{
GameObject obj = script.gameObject;
ArcadeVehicleController avc = script.arcadeVehicleController;
Undo.RegisterCompleteObjectUndo(obj, "Upgrade Input Manager");
New_InputManager_ArcadeVP newManager = Undo.AddComponent<New_InputManager_ArcadeVP>(obj);
newManager.arcadeVehicleController = avc;
newManager.AddDefaultBindings();
Undo.DestroyObjectImmediate(script);
}
}
}
#endif
}