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CartoonFPS/Library/PackageCache/com.unity.burst@59eb6f11d242/Runtime/CompilerServices/SPMD.cs

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2025-08-05 09:30:40 +01:00
using System;
namespace Unity.Burst.CompilerServices.Spmd
{
/// <summary>
/// Specifies that multiple calls to a method act as if they are
/// executing in a Single Program, Multiple Data (SPMD) paradigm.
/// </summary>
#if UNITY_BURST_EXPERIMENTAL_SPMD_ATTRIBUTE
[AttributeUsage(AttributeTargets.Method)]
public class SpmdAttribute : Attribute
{
}
#endif
}