33 lines
878 B
C#
33 lines
878 B
C#
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using UnityEditor;
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using Unity.PlasticSCM.Editor.UI;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class PlasticMenuItem
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{
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#if UNITY_6000_1_OR_NEWER
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[MenuItem(MENU_ITEM_NAME, false, 0)]
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#else
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[MenuItem(MENU_ITEM_NAME, false)]
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#endif
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static void ShowPanel()
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{
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PlasticPlugin.OpenPlasticWindowDisablingOfflineModeIfNeeded();
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}
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[MenuItem(MENU_ITEM_NAME, true)]
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static bool ValidateMenu()
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{
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return !VCSPlugin.IsAnyProviderEnabled();
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}
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// The Window menu was refactored in Unity 6000.1.0a4 to host both UVCS & External providers (Perforce)
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const string MENU_ITEM_NAME =
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#if UNITY_6000_1_OR_NEWER
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"Window/Version Control/" + UnityConstants.PLASTIC_WINDOW_TITLE;
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#else
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"Window/" + UnityConstants.PLASTIC_WINDOW_TITLE;
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#endif
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}
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}
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