30 lines
1.9 KiB
Markdown
30 lines
1.9 KiB
Markdown
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* [FBX Exporter package](index.md)
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* [Installation](installation.md)
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* [Features and behaviors](features-behaviors.md)
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* [Exported objects and attributes](features-behaviors-exported-attributes.md)
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* [Compatible naming rules](features-behaviors-compatible-naming.md)
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* [Export with relevant system units](features-behaviors-system-units.md)
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* [Export models and animations to FBX](export.md)
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* [Export GameObjects to FBX](export-gameobjects.md)
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* [Export a Timeline clip to FBX](export-timeline-clip.md)
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* [Export Options window](ref-export-options.md)
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* [Record FBX animations in Play mode](record-in-play-mode.md)
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* [Record via the Recorder window](record-in-play-mode-recorder-window.md)
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* [Record via a Timeline Recorder Track](record-in-play-mode-recorder-clip.md)
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* [FBX Recorder properties](ref-recorder-properties.md)
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* [Work with FBX Prefab Variants](prefab-variants.md)
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* [FBX files and Prefab Variants](prefab-variants-concepts.md)
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* [FBX Prefab Variant workflow](prefab-variants-workflow.md)
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* [Convert a GameObject to an FBX Prefab Variant](prefab-variants-convert-gameobject.md)
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* [Convert a Prefab asset to an FBX Prefab Variant](prefab-variants-convert-prefab-asset.md)
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* [Create a Prefab Variant based on an FBX file](prefab-variants-create-from-model-prefab.md)
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* [Convert Options window](ref-convert-options.md)
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* [Integrate Unity with 3D modeling software](integration.md)
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* [Set up an integration of 3D modeling application](integration-setup.md)
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* [Use the Unity Integration tool in Maya](integration-maya-roundtrip.md)
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* [Manage Export Sets in Maya](integration-maya-manage-export-sets.md)
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* [Use the Unity Integration tool in 3ds Max](integration-3ds-max-roundtrip.md)
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* [Manage objects to export from 3ds Max](integration-3ds-max-manage-objects-to-export.md)
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* [Project Settings](ref-project-settings.md)
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* [Known issues and limitations](knownissues.md)
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