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CartoonFPS/Library/PackageCache/com.unity.formats.fbx@db39de05b0db/package.json

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{
"name": "com.unity.formats.fbx",
"displayName": "FBX Exporter",
"version": "5.1.3",
"dependencies": {
"com.unity.timeline": "1.7.1",
"com.autodesk.fbx": "5.1.1"
},
"unity": "2020.3",
"description": "The FBX Exporter package enables round-trip workflows between Unity and 3D modeling software. Send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back to Unity again, with minimal effort.",
"keywords": [
"fbx",
"animation",
"modeling",
"maya",
"max"
],
"relatedPackages": {
"com.unity.formats.fbx.tests": "5.1.3"
},
"_upm": {
"changelog": "### Fixed\n- Fixed an indentation issue in FBX Exporter Project Settings that was preventing straightforward toggling of checkboxes."
},
"upmCi": {
"footprint": "a1671fb7eb75d47a0caf462d6d0d2cf71066f130"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1/manual/index.html",
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.formats.fbx.git",
"type": "git",
"revision": "1dc43fa4b17f9e2d73204dbdd2463d060ddeb36c"
},
"_fingerprint": "db39de05b0dbacefb3aa3035d97d497649e2e711"
}