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CartoonFPS/Library/PackageCache/com.unity.render-pipelines.core@2be5e7224a10/Runtime/PostProcessing/LensFlareOcclusionPermutation.cs

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2025-08-05 09:30:40 +01:00
namespace UnityEngine.Rendering
{
[GenerateHLSL]
internal enum LensFlareOcclusionPermutation
{
Depth = (1 << 0),
FogOpacity = (1 << 2),
}
}