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CartoonFPS/Library/PackageCache/com.unity.render-pipelines.universal@a55da47cc43f/Shaders/2D/Include/ShapeLightVariables.hlsl

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2025-08-05 09:30:40 +01:00
#ifndef SHAPE_LIGHT_VARIABLES
#define SHAPE_LIGHT_VARIABLES
TEXTURE2D(_DefaultWhiteTex);
SAMPLER(sampler_DefaultWhiteTex);
float4 _DefaultWhiteTex_TexelSize;
half _HDREmulationScale;
#endif