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CartoonFPS/Library/PackageCache/com.unity.shadergraph@052d95cfe62a/Editor/Data/Attributes/NeverAllowedByTargetAttribute.cs

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2025-08-05 09:30:40 +01:00
using System;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
internal class NeverAllowedByTargetAttribute : ContextFilterableAttribute
{
}
}